Unreal Engine Gameplay Ability System #5 - Light Attacks

  • 23 days ago
Project Files: https://www.patreon.com/posts/99354776 .
This is the 5th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today, we are going to add a light attack ability into our RPG character. When the character collect and after the sword is equipped, the light attack ability will be granted to to character ability system component. We will also implement a gameplay effect that will be applied to the character while the attack is performed. We will be using gameplay tags to activate the ability and determine the characters state to see if the character is ready to perform a light attack.
Animations are sponsored by: https://www.ramsterzanimations.com/
https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims

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