Unreal Engine Gameplay Ability System #2 - Equip Weapon Ability

  • 11 days ago
Project Files: https://www.patreon.com/posts/98199988 .

This is the 2nd episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today, we are going to work on how to implement an ability to equip weapons by character. Last time we implemented an ability to collect weapons. Now this ability will trigger an animation of equip sword action and the sword previously attached to the sheath will be detached from there and go into character's hand. Game character state will be identified by gameplay tags and we will create a separate equip weapon gameplay effect to update the tags and other variables of the character for weapon equipped state.

Animations are sponsored by: https://www.ramsterzanimations.com/
https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims

Full Playlist: https://dailymotion.com/playlist/x8aqie

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