Unreal Engine Gameplay Ability System #4 - Equip & Un-Equip Weapons Ability

  • 11 days ago
Project Files: https://www.patreon.com/posts/99106767 .
This is the 4th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today, we are going to work on how to implement an ability to un-equip the weapon. We already worked on a equip weapon ability in a previous episode. When the equip weapon ability is applied, we apply a gameplay effect to the character which grants the tag Weapons.Sword.Equipped and this gameplay tag will be used later on to determine if the character has a weapon in hand when we implement attacks. When we un-equip the weapon, the gameplay effect that applied the above tag will be removed from the character. Everything will be replicated.

Animations are sponsored by: https://www.ramsterzanimations.com/
https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims

Full Playlist: https://dailymotion.com/playlist/x8aqie

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