The Inherent Dangers of a Gamified Workplace
  • 12 years ago
The Inherent Dangers of a Gamified Workplace
The Gamification Summit - The Museum of Jewish Heritage
Gamifying the Enterprise: Performance Enhancing Game Mechanics

Byron Reeves, Stanford University

Mario Herger, SAP

Maksim Ovsyannikov, Rypple

Kes Sampathar, Cynergy

Charlie Kim, NextJump

Obie Fernandez, Dueprops

Large enterprises and innovative startups are constantly seeking ways to attract, retain, train and incentivize the top-performing employees. Increasingly, they are turning to Gamification as a technique for accomplishing that goal, often with astonishing results. Whether it’s real-time feedback to check out clerks, or 360 degree evaluations with virtual rewards and badges, the innovations just keep coming. Find out how the enterprise sets the standard for training and employee engagement, and how you can leverage this in your organization.

The Gamification Summit brings together top thought leaders in game mechanics and engagement science. Hear what works and what doesn't in this dynamic and fast-moving field through case studies, keynotes and panels delivered by experts such as Gabe Zichermann (Game-Based Marketing), James Gardner (Spigit), Jon Radoff (Disruptor Beam), Michael Wu (Lithium) and Alexandra Wilkis Wilson (founder of Gilt Groupe). Learn how game mechanics and the new science of engagement are rewriting the rules of brand marketing, product design and customer acquisition and get your business in the game.