Unreal Engine Layered Animation Blending

  • 11 days ago
Project Files: https://www.patreon.com/posts/99635410 .
In this unreal engine tutorial, I am going to add animation blend layered into the animation blueprint so that I will have a base layer and a upper body layer. The reason to do that is, my character has some animation montages such as equip, sheath sword which I want to play even when the character is moving. But if I play that montage while character is moving in default slot, the movement foot work will stop for equip animation. By implementing layered animation blending, I will be able to continue to move while doing some other action in upper body.
This is the 8th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. But to understand this part, you do not have to watch previous episodes or be familiar with GAS.

Animations are sponsored by: https://www.ramsterzanimations.com/
https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims

Full Playlist: https://dailymotion.com/playlist/x8aqie

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