ASHES OF WAR - A Military Sci-fi Visual Novel for romance enthusiasts. Take command of your fleet of renegades and explore a galaxy at war

  • 23 days ago
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❤️‍ To support the project: https://www.kickstarter.com/projects/ashesofwar/ashes-of-war/description
⭐ Website: https://discord.com/invite/938ap3xMfD
Wishlist on Steam: https://store.steampowered.com/agecheck/app/2265610/

After centuries of human expansion through the cosmos, the fires of war refuse to fade. In a distant corner of the galaxy, two formidable human factions—the Union of the Free Systems and the Kingdoms Alliance—vie for supremacy.

You find yourself at the helm of the cruiser Dawn of Defiance, hailing from the Union. Exhausted by years of ceaseless conflict, and disillusioned by the unending sacrifices made by comrades and friends, you've decided to sever ties with your ungrateful nation and carve out your own destiny.

Isolated and on the run, you face the daunting task of maintaining your ship, recruiting allies, and navigating a path to prosperity as you leave the ravages of war behind.

You may not be a grand hero or an admiral commanding thousands of ships, but your concern lies with the well-being of your crew. It's up to you to ensure they remain fed, warm, loyal, and in one piece.

In this journey, shaped by your decisions, etch your name into history...
Or just flirt your way through the galaxy...

The game is divided into two distinctive gameplay segments:

* A classic visual novel, where you can engage with the various heroines, make choices, and learn more about the world.
* The 'battle module,' where you will command your fleet in dynamic battles against the numerous adversaries you will encounter during your journey as Captain.

* The objective of the latter is to deliver a traditional Tactical-RPG experience, featuring a variety of weapons and defense systems. While the current game version includes the key game mechanics, it undeniably lacks polish.

Several enhancements I aim to implement, absent in the current version, include:

* Terrain System: Introducing a 'terrain' system where elements such as asteroid fields and nebulas influence the statistics of the ships.
* Ship Class System: Implementing a 'ship class' system where each ship inflicts varying degrees of damage based on its type. For instance, fighter squadrons tend to be less vulnerable to a battleship's broadside.
* Mercenary System: Introducing a 'mercenary system' allowing players to recruit additional ships to bolster their forces based on choices made in the story.
* With this, I hope to bring a compelling and fun experience between the narrative arcs of the Visual Novel.

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