STORMS OVER STURMBURGH - A supplement for the TTRPG Streets of Peril with rules for maritime quest

  • 3 months ago
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Storms over Sturmburgh is the first supplement for the TTRPG, Streets of Peril. This book will provide a complete overview of the city, Sturmburgh. This coastal setting offers an excellent location for maritime adventures. The city itself is also filled with intrigue and players will find countless dangers to battle within its walls.

Mutants and worse lurk within the city's ancient sewers. Lost relics and certain peril are hidden within the subterranean elven ruins. Something else is buried deep beneath the city, something alien and far older than elves or men.

The southwest corner of the city was devastated by a meteor approximately three years ago. The celestial object's corrupting influence was sealed away behind tall walls and none are permitted in or out of this district without articles of passage. Small retinues of explorers are dispatched periodically to collect fragmented pieces of meteor known as star stone. Collected star stone is hauled away in lead chests and provided to witch finders for disposal. This is dangerous work, though the city hopes to retake the ruins once it has been purged of the mutating meteor.

The city is also filled with taverns, inns, and other locations the Game Master can quickly reference for their game. Each of these locations is plotted within a district and has a potential adventure seed tied to it.

FACTION
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No setting is complete without interesting factions and influential figures. Noble houses, mercenary companies, criminal syndicates, evil cults, and savage mutants all struggle against one another in their attempt to control the city.

* House Steiner, a once noble patron of sailors, is now rotten from the inside. Agathe von Steiner, the widow of the house's prior patriarch, is a cultist loyal to a terrifying deity. Dagadol, the Endless Hunger, is master of the seas and hopes to swallow Sturmburgh whole. Beneath the Steiner estate, an army of drowners and mutated cultists loyal to Dagadol prepare to invade the city.
* The Sentinel Sodality is legally recognized as a peace guild. When the Sentinel Sodality first appeared and offered to keep homes and businesses safe, many locals were more than happy to support them with donations. Over time, these donations became mandatory payments which the Sodality says are necessary to fund their peacekeeping. The Sodality secretly organizes crime within the city and is offered limited protection from the governor in exchange for the espionage they perform in foreign cities.
* The Dreadwurm Enclave is a cult that worships Thraksis, the Blood Serpent. These cannibal snake cultists constructed enormous temples beneath the city when it was known as Carpinia and occupied by the Tiberean Republic. The Dreadwurms seek to rec

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