ZOO MAFIA RPG - Do Crime, Go Wild, But Don't Let the Humans Catch You
  • 5 months ago
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Zoo Mafia RPG: When the Lights Go Out
Hey Pal, Lemme Tell Ya Somethin'

So, ya stroll through Big City Zoo during the day, see? The critters, they put on a show, playin' nice for the kiddos and families. But when the sun dips and the gates close, that's when the real hustle begins.
Every Critter's Got An Angle

See, back in the day, during the dry years of prohibition, every drop of giggle water was worth its weight in gold. And in our zoo? Well, we had ambitions. It ain't enough just to be a part of the racket; you gotta be sittin' at the top table. With big shots like Carlo Hambino, that trigger-happy fella Machinegun Otto, or that wise old bird Owl Capone, you're not just in the game; you're playin' with the big boys.

But lemme give ya a piece of advice: Whatever you do, no matter how deep you're in, never— and I mean NEVER— let the humans get wise to the con.
This Joint's Buzzin', See?

Alright, so we ain't walkin' and talkin' like those picture show animals, but don't get cocky. Underestimate a critter in this joint, and you'll find yourself swimmin' with the fish. No mitts? These animals, they find a way.
Danger Around Every Corner

Now listen, the '20s and '30s, they were a wild time. With speakeasies behind every bush and deals goin' down by the lily pond, you gotta have eyes in the back of your head. With three families pullin' the strings, there's always trouble brewin'.

'Cause in a town with three big families? You're always one wrong move from a real blowout. When the smoke clears, you gotta ask yourself: Who's gonna run the show?
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