Persona 4 Arena Ultimax 2.5 - Shadow Rise - Challenge 30 [Tips in Description]

  • 2 years ago
Persona 4 Arena Ultimax 2.5
Challenge Mode
Character: Shadow Rise Kujikawa
Challenge 30
Objective: Hit 'No Touching!' (214A, B or AB) 16 times in a combo.

Combo:
- Numerical notation: 214A, Shadow Frenzy, delay, 214A, 214B, 214AB, run to the left, 214A, 214B, 214AB, run to the left, 2AB, 214A, 214B, 214AB, run to the left, 2AB, 214A, 214B, 214AB, run to the left, 2AB, 214A, 214B, 214AB
- Arrows notations: ↓↙← + A, Shadow Frenzy, delay, ↓↙← + A, ↓↙← + B, ↓↙← + AB, run to the left, ↓↙← + A, ↓↙← + B, ↓↙← + AB, run to the left, ↓ + AB, ↓↙← + A, ↓↙← + B, ↓↙← + AB, run to the left, ↓ + AB, ↓↙← + A, ↓↙← + B, ↓↙← + AB, run to the left, ↓ + AB, ↓↙← + A, ↓↙← + B, ↓↙← + AB
- Resumed combo: 214A, Shadow Frenzy, delay, 214A, 214B, 214AB, run, 214A, 214B, 214AB, [run, 2AB, 214A, 214B, 214AB] x 3

Detailed Explanation:
214A (start the combo with this move),
Shadow Frenzy (press ACD in the exact moment that 214A touches the opponent to cancel into Shadow Frenzy),
delay, 214A (after the screen freeze ends, wait just a bit before doing this move. This delay is necessary to avoid 214AB miss later),
214B (quickly cancel the previous move into this one. You can delay this move, just a bit if you think 214A hit too high. But if you delay 214A, it is not necessary),
214AB (quickly cancel the previous move into this one. If 214A hit Yu too high, this move will miss),
run to left (as soon Rise recovers, run to the left a bit),
214A (after running just a bit do the left, quickly do this move to the player 1 side. The sequence 'run, 214A' must be done precisely in order to work. It is probably the hardest combo part),
214B (quickly cancel the previous move into this one. Don't delay the cancel),
214AB (quickly cancel the previous move into this one. Don't delay the cancel),
loop start (from here you will just repeat 'run, 2AB, 214A, 214B, 214AB' until you clear the challenge. Hopefully the timing won't change between the repetitions),
run to left (as soon Rise recovers run to the left a bit),
2AB (after running just a bit do the left, quickly do this move. It requires some precision, but is not as hard as 'run, 214A'),
214A (as soon the sweep hits Yu, cancel into this move. Don't delay the cancel),
214B (quickly cancel the previous move into this one. Don't delay the cancel),
214AB (quickly cancel the previous move into this one. Don't delay the cancel),
2nd loop repetition,
run to left (same from last run),
2AB (same from last sweep),
214A (same from last 214A),
214B (same from last 214B),
214AB (same from last 214AB),
3rd loop repetition,
run to left (same from last run),
2AB (same from last sweep),
214A (same from last 214A),
214B (same from last 214B),
214AB (same from last 214AB. This move will clear the challenge).

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