Tomb Raider (2013) Development: Early Ascension Concepts
  • 3 years ago
After narrowing in on the concept of a survival story on a remote island, Crystal began developing what was internally called Tomb Raider: Ascension. At one point, Ascension felt closer to a horror game than a Tomb Raider title. Eventually the concept evolved into the origin story told in the 2013 reboot, keeping the key survival components with a dash of supernatural terror. Check out some early concepts from Tomb Raider’s dark beginnings. #TR25