Assassin_s Creed Valhalla _ Cinematic World Premiere Trailer _ PS4 + PS5

  • 4 years ago
Everyone loves Assassin's creed games. Now this Assassin's creed Valhalla game is based on viking. It's story look so amazing.

Assassin's Creed Valhalla is an upcoming action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. It is the twelfth major installment and the twenty-second release in the Assassin's Creed series, and a successor to the 2018 game Assassin's Creed Odyssey. Set in 873 AD, the game recounts an alternative history to the Viking invasion of Britain. The player controls Eivor, a Viking raider who becomes embroiled in the conflict between the Brotherhood of Britain and the Templar Order.[b]

The game is scheduled to be released in late 2020 for Microsoft Windows, PlayStation 4, Xbox One and Stadia. It will also be Ubisoft's launch title for the ninth generation of gaming consoles, the PlayStation 5 and Xbox Series X.

Assassin's Creed Valhalla is an open world action-adventure game, structured around several main story quests and numerous optional side missions. The player takes on the role of Eivor (/ˈeɪvɔːr/),[2] a Viking raider as they lead their fellow Vikings against the Anglo-Saxon kingdoms. The player will have the choice of playing Eivor as either male (voiced by Magnus Bruun [da]) or female (voiced by Cecilie Stenspil)[3] and is able to customise Eivor's hair, warpaint, clothing, armor, and tattoos.[4] The variety of weapons available to the player has been expanded to include weapons such as flails and greatswords. Combat has been changed to allow dual wielding of almost any weapon, including shields,[5] and every piece of gear that the player collects is unique.[1] The Eagle Vision mechanic of previous titles will return in the form of "Odin Sight".[6] The player's companion animal will be a raven named Synin[7][8] (Old Norse for "the insight")[9][c] and can can be used to scout the nearby areas, much like previous avian companions had done in Origins and Odyssey, identifying foes and aspects of the game world from afar before Eivor engages in combat.[10] There will be more focus on the stealth aspects for both traversing the game world and in combat. The "social stealth" concept from earlier Assassin's Creed games will return: Eivor can hide from enemies not only in stationary environmental objects, but can pull down their hood and slip into certain crowds to use them as cover. Eivor can feign death, use their raven to distract guards, and can access a hidden blade for near instantaneous assassinations. The game's key boss characters all will have a route through approach, tactics, and weapon selection to be assassinated through a single attack, but still can be defeated through numerous other routes.