VFX Going Behind The Magic, Episode 1 ILM Creating The Impossible

  • 5 years ago
In this episode of VFX: Going Behind The Magic, we fly through the stunning timeline of the visual effects company created by George Lucas, Industrial Light and Magic. in 1975 this company was formed to create visual effects for Star Wars: A New Hope.

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Timeline:

1975: Resurrected the use of VistaVision; first use of a motion control camera (Star Wars Episode IV: A New Hope)

1982: First completely computer-generated sequence (the "Genesis Sequence" in Star Trek II: The Wrath of Khan)

1985: First completely computer-generated character, the "Stained Glass Man" in Young Sherlock Holmes.

1988: First morphing sequence in "Willow."

1988: Integrating 2D animated characters with live-action footage in "Who Framed Roger Rabbit?"

1989: First computer-generated 3-D character, the pseudopod in "The Abyss."

1991: First partially computer-generated main character, the T-1000 in "Terminator 2: Judgment Day."

1992: First time the texture of human skin was computer generated in "Death Becomes Her."

1993: First time digital technology used to create a complete and detailed living creature, the dinosaurs in "Jurassic Park", which earned ILM its thirteenth Oscar.

1995: First fully synthetic speaking computer-generated character, with a distinct personality and emotion, to take a leading role in "Casper"

1995: First computer-generated photo-realistic hair and fur (used for the digital lion and monkeys) in "Jumanji"

1996: First completely computer-generated main character, Draco in "Dragonheart"

1999: First computer generated character to have a full human anatomy, Imhotep in "The Mummy"

2000: Creates OpenEXR imaging format.[4]

2006: Develops iMocap system, which uses computer vision techniques to track live-action performers on set. Used in the creation of Davy Jones and ship's crew in the film "Pirates of the Caribbean: Dead Man's Chest"

2011: First animated feature produced by ILM, "Rango."

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