The Design of Dead Space - Part 1 | Game Makers Toolkit

  • 6 yıl önce
In this three partof Game Makers Toolkit, I will be looking at the shifting design of the three major Dead Space games. A newwill be available each week.\r
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Games shown in this(in order of appearance):\r
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Burnout Revenge (Criterion Games, 2005)\r
FIFA 07 (EA Canada, 2006)\r
Superman Returns (EA Tiburon, 2006)\r
Mirrors Edge (EA DICE, 2008)\r
Skate (EA Blackbox, 2007)\r
The Saboteur (Pandemic Studios, new)\r
Rock Band 3 (Harmonix, new)\r
Crysis (Crytek, 2007)\r
Brutal Legend (Double Fine Productions, new)\r
Mass Effect (Bioware, 2007)\r
The Godfather (EA Redwood Shores, 2006)\r
MySims (EA Redwood Shores, 2007)\r
Dead Space (EA Redwood Shores, 2008)\r
Dead Space 2 (Visceral Games, new)\r
Dead Space 3 (Visceral Games, new)\r
Resident Evil 4 (Capcom Production Studio 4, 2005)\r
Binary Domain (Sega, new)\r
Alien: Isolation (The Creative Assembly, new)\r
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Music used in this :\r
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00:00 - The Bridge of Many Sides (Lara Croft GO)

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