OutRun 2 - Route 5 (PC Gameplay)

  • 6 years ago
OutRun 2 stays true to the race format laid down by the 1986 original, in which the player goes behind the steering wheel of a Ferrari sports car with a young lady in the passenger seat through 5 of 15 stages. As before, the player can choose their course and the soundtrack. (In cars that are either convertibles or open T-tops, the lady will put her hand(s) up in various ways when the car crosses a checkpoint.) It features an official license from Ferrari this time, not only featuring the iconic Testarossa of the very first game, but also adding another seven Ferrari vehicles. it also expands further based on the original concept, employing young, fashionable characters and rendered landscapes. This is not a racing game based on realism and physics: This is better shown by the drift aspect that it heavily promotes allowing the player to better control their vehicle around high-speed bends, near-missing traffic vehicles as driver's girlfriend squeals in delight filling up the heart point meter. Drift is made differently between automatic and manual control, providing extra challenge. The soundtrack was completely rearranged, bringing in seven pieces of music with styles ranging from instrumental rock to upbeat ballad. The original 1986 music is also unlockable. To fulfill the mix, the game has been overhauled with fully tridimensional graphics and network system, enabling fast-paced multiplayer competition. Single-player game modes OutRun 2 provides three single-player game modes: "OutRun mode", "Heart Attack mode" and "Time Attack mode". Outrun Race is basically the same as the original game: the player drives through 5 of 15 stages, selecting the next course via forks on the road. As before, there is a time limit which is extended when the player goes through checkpoints. Heart Attack Mode is Outrun Mode with a twist. As well as driving the open-ended course to the time limit, the passenger will frequently request certain stunts and actions. These requests, carried out through marked sections of the course, can include passing traffic cars, drifting around bends, driving through marked lanes, knocking over cones, and simply not crashing into anything for as long as possible. If successfully done, the player will receive heart points and, at the end of the request section, will be graded according to their performance. at the end of the stage, the player will receive an average grading based on performance during previous stunts. Crashing into the scenery at any time will result in the player losing hearts. Should the player reach a goal with a satisfying grade and within the time limits, a more romantic ending will be shown. Time Attack Mode has the player race a 'ghost' car over a pre-selected course to the time limit. Time checks are presented to the player at various points on each stage. Cars Novice class (Acceleration - 8; Handling - 8; Top Speed - 6) Dino 246 GTS 365 GTS/4 Daytona Intermediate class (Acceleration - 6; Handling - 8; Top Spe

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