Resident Evil 0 HD Remaster Walkthrough Part 3 - No Damage Hard Mode - Training Facility

  • 6 лет назад
Resident Evil 0 HD Remaster Walkthrough Part 3 - No Damage Hard Mode S-Rank - Training Facility\r
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Playlist: \r
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Timeline: \r
Regulations for Trainees: 0:05\r
White Statue and Grenade Launcher: 2:30\r
Centurion Boss Battle: 5:24\r
Assault Shotgun: 10:15\r
Iron Needle and Assistant Directors Diary : 13:54\r
Microfilm A: 15:45\r
Book of Good: 16:32\r
Clock Puzzle: 19:30\r
Verse of Poetry and Microfilm B: 21:35\r
Mo Disk: 23:06\r
First Investigation Unit Notes: 26:30\r
Book of Evil and Marcus Diary 1: 28:20\r
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This is a no damage walkthrough for Resident Evil 0 HD Remaster available for PS4, Xbox One, PS3, Xbox 360 and PC in 1080p 60FPS , which will show the location of all the files and the best strategy to complete the game with the best ending possible.\r
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Difficulty: Hard\r
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Equipment I use: (use promo code: MikeBettencourt for a 10% discount on any product that you buy)\r
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Resident Evil Zero, known in Japan as biohazard 0 (バイオハザード0 Baiohazādo Zero?), is a survival horror video game developed and published by Capcom for the Nintendo GameCube in 2002. It serves as a prequel to the first Resident Evil, covering the ordeals experienced in the Arklay Mountains by the S.T.A.R.S. Bravo Team. The gameplay remains similar to other entries in the Resident Evil , but includes a unique partner zapping system. The player controls both S.T.A.R.S. officer Rebecca Chambers and convicted criminal Billy Coen, switching control between them at will in order to solve puzzles and take advantage of their unique abilities.\r
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Development for Resident Evil Zero began originally on the Nintendo 64. The partner zapping system was created in order to take advantage of the short load times only possible with the capabilities of the N64 Game Pak. The game was designed to be more difficult than previous Resident Evil titles. The team removed the item storage boxes present in earlier games and introduced a new item-dropping feature inspired by Sweet Home. Development slowed down when the team began to encounter memory storage issues, and so production was moved to the newly announced Nintendo GameCube. The game had to be completely rebuilt, with only the concept and story carried over.\r
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Resident Evil Zero received mostly positive reviews and has sold 1.25 million copies. Critics universally praised the graphics, soundtrack, and atmosphere. Many felt the new partner and item management systems added new layers of strategy, however some found the changes cumbersome or non-innovative. The traditional survival horror controls were largely regarded as clunky and outdated. Resident Evil Zero was ported to the Wii in 2008, and a high-definition remaster is in development for modern game platforms due for release in January 2016.

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