Blender Rigged Animations Into Unity
  • 6 лет назад
In this Unity tutorial well be going over how we can import our rigged model with animations from Blender into Unity. Well be exporting an FBX file from Blender then importing that file along with its textures into Unity. Well then take a look at how to prepare your mesh by taking a look at the import, rig and animation settings. For this mesh we created there animations back to back so well be going into the animation editor to create three separate animation clips.\r
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Once we have our clips ready well then take a look at setting up our animator controller for use in Mecanim. Adding transitions between each animation clip to have a smooth realistic motion between the various states. Well then add in a C# script to control the slashing animation so that whenever we left click the slash animation will play then quickly return back to the idle state once completed.
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