History Of / Heroes Of Might and Magic (1995 - new)

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History Of / Heroes Of Might and Magic (1995 - new)\r
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1. 0:02 Heroes Of Might and Magic (1995)\r
2. 0:33 Heroes Of Might and Magic II (1996)\r
3. 1:17 Heroes Of Might and Magic İ (1999)\r
4. 2:06 Heroes Of Might and Magic IV (2002)\r
5. 2:52 Heroes Of Might and Magic V (2006)\r
6. 3:39 Heroes Of Might and Magic VI (new)\r
7. 4:30 Heroes Of Might and Magic VII (new)\r
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The Heroesis within the genre of turn-based strategy. The titular heroes are player charers who can recruit armies, move around the map, capture resources, and engage in combat. The heroes also incorporate some role-playing game elements; they possess a set of statistics that confer bonuses to an army, artifs that enhance their powers, and knowledge of magical spells that can be used to attack enemies or produce strategic benefits. Also, heroes gain experience levels from battle, such that veteran heroes are significantly more powerful than inexperienced ones. Experienced heroes may persist through a campaign, but generally do not carry over between scenarios.\r
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On a typical map, players begin a game with one town of a chosen alignment. The number of different alignments varies throughout the , with the lowest count of four appearing initially in Heroes I and peaking at nine in the Heroes İ expansion Armageddons Blade. Each town alignment hosts a unique selection of creatures from which the player can build an army. Town alignment also determines other unique traits such as native hero classes, special bonuses or abilities, and leanings toward certain skills or kinds of magic.