Horizon Zero Dawn - NEW Gameplay Trailer (Evolution of the Machines)
  • 7 years ago
Horizon Zero Dawn is an upcoming action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment for the PlayStation 4 in 2017.

The plot revolves around Aloy, a hunter and archer who lives in a world overrun by robots. Having been cloistered her whole life, she sets out to discover the dangers that kept her sheltered for so long. Aloy makes use of ranged and melee weapons and stealth tactics to combat the mechanised creatures whose remains can also be looted for resources. The game features an open world environment for Aloy to explore, divided into tribes that hold side quests to accomplish while the main story guides her throughout the whole world.

Development of Horizon Zero Dawn began in 2011. Mathijs de Jonge, the director, considered it "the most risky" idea of those the developer had pitched. The concept explores the contrast between the beauty and danger of the world. Guerrilla Games emphasises trial and error as the basis for playing the game, choosing not to implement a tutorial. The game engine was previously engineered for the Killzone series and altered for Horizon Zero Dawn. It is the first intellectual property developed by Guerrilla Games since Killzone in 2004, and also the studio's first attempt at developing a role-playing game.
Horizon Zero Dawn is an action role-playing game played from a third-person view.[2][3] Players take control of Aloy, a hunter and archer, as she progresses through a post-apocalyptic land ruled by robotic creatures known simply as "Machines".[4][5] The Machines' components, such as electricity and the metal they are composed of, are vital to Aloy's survival, and she can loot their corpses to find useful resources for crafting.[6][7] Aloy can use a variety of ways to kill enemies, such as setting traps like tripwires, shooting enemies with arrows, using explosives, and melee combat. She can essentially hack a selection of creatures, turning them into makeshift vehicles or travelling companions. Aloy can also hide in foliage and ambush nearby enemies to ensure immediate takedowns.[8][7] Using a "focus scan" allows Aloy to determine her enemies' susceptibilities,[9] identify their location, the particular level they possess and the nature of loot they will drop.[5]

The game features an open world with a dynamic day-night cycle and weather system that can be explored without loading screens.[10][6][11] The quest structure unfolds to accommodate the exploration of tribes while the main story covers the entire world. Aloy can come across stories that require her to solve individual cases as well.[12] A dialogue wheel is used to communicate with non-playable characters.
Guerrilla Games began developing Horizon Zero Dawn in 2011, following the release of Killzone 3.[13] When conceiving the idea for a new game, about 40 concepts were pitched. Among these was Horizon Zero Dawn, which game director Mathijs de Jonge considered "the most risky" of the concepts.[14] When this concept was chosen, a team of 10–20 began building prototypes of the game; many of the elements featured in the prototypes remained in the game throughout development. Approximately 20 different stories were written for the game, exploring varying concepts for the game, such as different player characters. John Gonzalez, who previously acted as lead writer for Fallout: New Vegas (2010), was hired to write the game's story. The main elements of the story have also remained intact since early development.[14] Upon the completion of Killzone Shadow Fall in late 2013, the remainder of the team began working on Horizon.[15] The team also cancelled work on another title so as to allow the entire team to focus on the development of the game.[16]

The game's concept explores the juxtaposition between the danger and beauty of the world, particularly analysing the concept of humanity not being "at the top of the life list".[14] The team aimed to emphasize the game's exploration element by featuring a quest system, as well as including items throughout the world that can be used to craft or replenish health.[14] The game will not feature any tutorial, instead requiring players to learn the methods of defeating enemies through trial and error.[17] The team wished for the game to have a simple user interface design, specifically avoiding complicated menus for crafting. The team found the game to be a technical challenge.[18] They felt that the game engine, which was designed for games such as the Killzone series and was previously used for Killzone Shadow Fall,[19] was difficult to alter for Horizon, in terms of draw distance and loading. To discover how some game elements work differently in open world games, the team sought help from talent in the design, art and technical fields.[18]

The game's soundtrack is being composed by Joris de Man, The Flight, and Niels van der Leest.[20]