Guided Fate Paradox - ultra flexible divinigram setup for Renya

  • 9 years ago
You can't add icons when not at the base (e.g. caravan or certain irregular rooms), but you can still change the title without having to add new mods. By setting up icon polishers so that the polisher covers up an ATK icon and boosts DEF icons, then move it to an area that covers a DEF icon and boosts ATK icons, you can offset ATK and DEF by 14 points. I have it set up so I can do it with 6 icon polishers for a total shift of 84 points. On top of that, the 3 capacity boosters and HP booster take up 23 icons total so, by moving them off of ATK icons and on to DEF icons, you can shift the stats 138 more. That's 222 total shift. This setup allows me to shift between a DEF title, for 45% growth on DEF per level up, to an ATK title, for 45% growth on ATK. With ATK being at least 670 (737 with ATK booster present), you can get the second-highest ATK title. Both titles provide for 38% HP growth. All other stats not referring to the title get an 18% growth.

Not only that, but I can also direct energy sources to various key mods as needed. Tip: bring in 63 dives and an exit into EX advanced - only use dives without doing anything and at each caravan, adjust the divinigram to account for the smaller pouch size by increasing the odds that the dive can get used again, to up to 50%. There's a decent chance you'll be able to get to floor 80, a good chance of reaching floor 90, and a mediocre chance of reaching floor 100. It's a way to get rank 6 items without the need of going through EX advanced itself. Find something good? Buy out the shop as much as you can, remembering to equip more on angels. Of course, that's just one route. The old fashioned route is also available.

Now consider having 30+ arm items all with a 720% burst or higher all waiting to be burst. Shop guards can really work well so, direct all 6 energy sources to burst up, bring in a flowing cape, an exit, and bash those shop guards in beginner martial arts (you only need 117,000 DEF, if within the first 20 floors and being level 620, you'll always be below their level on the first round, but that first round lasts long enough so that every piece of equipment, even if all on capacity up L and 40 arm items together with 20 head items at 1160% burst, will burst before the divine wind notice - the best balance is probably 2 energy sources at capacity up L and the other 4 at burst up).

If you're really in need of total levels for those dives, put all 6 energy sources toward exp booster and grind on shop guards (or add in deep thinker and have a grindfest in Zombie Land's floor 10 as you head for level 9999 in about 8 hours after the setup is complete).