Deathrow Gameplay Played on X360

  • 10 лет назад
Deathrow is an alternative sports video game developed by Southend Interactive and published by Ubisoft Entertainment. It was released as an Xbox gaming system exclusive on 18 November 2002 in Europe and four days later in North America. Development started in May 1999 as an online PC game, but Southend chose to release on a console, the Xbox, in early 2001. The Xbox let the team use pixel shaders, bump mapped textures, and specular lighting. Deathrow was Southend's first full release, and was built on an in-house 3D game engine.

The game is based on the fictional extreme sport Blitz, a futuristic full-contact hybrid of hockey and basketball played with a flying disc. Two teams of four players attempt to move the disc through their opponent's goal, and teams can either win on points or by knocking out their opposing team. There are 150 individual characters across 18 thematic teams. The single-player campaign's plot is set in the 23rd century, when Blitz is a popular, televised sport and the teams battle to scale the ranks and win the championship. Players earn credits from their goals scored, opponent knockouts, and crowd-pleasing to be spent on player upgrades, bets, and new teammates. The game also supports split-screen and System Link multiplayer up to eight players across up to eight Xboxes.

Deathrow received largely favorable reviews. Reviewers praised the game's fast-paced action, fun, and surround sound, but complained of its high difficulty curve, generic soundtrack, and lack of online multiplayer. Some critics felt the game's use of profanity was excessive, while others thought it was a highlight. Reviewers considered the game's concept and mechanics similar to other series, specifically Speedball. IGN and TeamXbox both named Deathrow an Editor's Choice. The game won the TeamXbox 2002 Breakthrough Game of the Year award and the IGN 2002 Best Game Nobody Played. There is no sequel planned, and Southend dissolved in 2013.